Wander
A digital journal that unlocks your inner child through gamified exploration



OVERVIEW
ROLE
UX/UI Designer
TIMELINE
48 Hours
TOOLS
FigJam, Figma, Google Workplace
SKILLS
User Research, Prototyping, User Testing, Mobile Design
The Design Challenge
How might we design an experience that sparks curiosity, self-reflection, and experimentation to enhance learning and discovery?
Our Problem Statement
Young adults need motivation to explore new territories because the responsibilities of adult life limits the happiness and confidence of our inner child.
Our Solution
Wander is a digital journalling app that unlocks your inner child through gamified exploration on an interactive map, empowering users to approach their lives with a childlike spirit with location-based journal entries, incorporating mood-tracking, self-reflective prompts, and quests.
[gamified exploration]
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[data + stats for reflection]
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CONTEXT
First Ever Design-A-Thon!
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INSIGHTS
[what is the problem space?]
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insight 1
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insight 2
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insight 3
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PERSONA
Based on our findings, we created a persona.

Emma Sun
GOALS
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FRUSTRATIONS
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